as mentioned before, the character skin color and 1P/2P colors are defined between proportions code and equipment code, if you simply drop all these values to null values (copying neighbor rows that have exact same pattern for the next 5 rows), it will turn all these colors into default colors that comes with the 3D model.
I think for the custom characters, the color stuff is generally taking place at row 1340 ~1580
as for the specifics on which row does what, row 1390 & 1450 contains boots color, that's all I tested.
side question, is row 1330 the creation date of the character?
I am not sure if cloth patterns are defined separately from cloth color sections.
if they are separate, row 23e0~25b0 might be where the patterns are.
row 16f0 to 1730 is the face paint
around row 2fa0 might be where the custom item colors are defined
vvvvvvvvvv
row 30d0 and sequential lines up until somewhere right before the end of the character definition are DEFINITELY where all the stickers are, this I am certain.
^^^^^^^^^^^
basically if you want to test each color related property location individually, make a barebone creation, then add 1 item/color/sticker at 1 given time, then duplicate it and make 1 change, the load it in a hex editor and compare the codes of 2 characters side by side until you find the location of that difference.
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now, the last thing I want to talk about is to expand on how color/sticker transplant should be done in conjunction with equipment swapping between 3P and custom characters
recall that I said stickers on the body for 3P will be removed if you apply the sticker transplant and go to character creation mode adjust colors. so how can you apply the stickers on the body, then add equipment and adjust colors? well you can't do that on the 3P, but you can do it on a custom character and transfer over.
you can 1st make a custom character with the same equipment as your intended 3P, have all the stickers applied on the body AND the equipment, and then transplant the stickers onto the 3P. baically you are using a custom creation as a test bed for your final 3P.
but this is still a crap load of work to transfer stickers around like this because you need to maintain 2 copies at the same time, I found a slightly easier solution, jump 1 section after the next one to see it.
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here's how the equipment colors work when you do equipment swapping
say we have 3 different slots
slot 1 empty
slot 2 armor 2
slot 1 is empty, so there's no definition of color, pattern, or sticker
armor 2 have the following properties
- color 1, pattern 2
- sticker 1, 2, 3
in this example, say you want to swap either slot 1 or slot 2 with armor 99 which have default properties
- color x1, x2, x3, x4
if you swap the empty slot 1 with armor 99, because empty slot 1 have no definition of color, armor 99 will get its default colors.
but if you swap armor 2 with armor 99, armor 2 has definition of colors for color slot 1 and 2, but nothing for 3 and 4, so armor 99 will inherit all of the properties from armor 2, but apply the missing colors with its default colors.
so armor 99 in slot 2 becoems
- color 1, pattern 2, color x3, color x4
- sticker 1, 2, 3
this is how you color a male-female equipment swap or dlc equipment swap, you do it on the old equipment and transfer it over through swapping.
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SHORTCUT!
it's a shit lot of work if you are doing sticker transplant between custom character and 3P and also doing equipment swapping at the same time.
you need to do it on the custom character, then transfer all that crap over to 3P, it's troublesome and you might lose track on what you were doing, so what can you do about that?
EASY! you turn your custom character into a 3P by using everything you have learned so far
1st, you change the character slot to canon character slot, change the voice to canon character voice, swap the face of your character with that of 3P
https://dl.dropboxusercontent.com/u/55034895/SCVDRESSUP/Mainframe.html
then you copy the height code from barebone 3P onto your custom character so that they have the same attack range, and YOU ARE DONE!
if you are worried about thumbnail, well you can just splice that thumbnail from 1 character to another, it's easy when you know what a character code begin and ends with, everything after the end of the current character definition and right before the beginning of the next character definition is the thumbnail. that's what you can do.
in the next post, I still have some little bits of discoveries here and there that the dropbox sites didn't cover. you should already have everything you need to know to make the full use of the creaton mode without breaking the game.
well this all I can give for general knowledge of character creation modding.
if there's any error in my posts, please let me know, thx.
if you know something I don't, please share with me too, thx
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